Axel Boulanger
Unreal Engine Specialist
6 years of experience in delivering high-end Unreal Engine real-time content.
Feature films, series, advertising campaigns, video games, immersive experiences.
Working extensively with PCG, Niagara, Sequencer, Blueprints, MRG, MRQ, Lumen/PathTracing.
My workflow primarily relies on Blender, Unreal Engine, Gaea, Marvelous Designer, Substance Painter, RealityCapture, Embergen.
Understanding of AI workflows.
























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