Axel Boulanger
Unreal Engine Specialist
7 years of experience specializing in delivering Unreal Engine real-time content.
Feature films, animated movies, series, advertising campaigns, video games, immersive experiences, museums, television, automotive.
Core Unreal Engine Expertise – Render system MRG, MRQ, Lumen, Path Tracing, shaders, PCG, Niagara particles, Sequencer, Cameras, Blueprints, MetaHuman.
I am working at the intersection of CGI and Tech.
DCC and Pipeline Tools – Blender, Unreal Engine, Gaea, Marvelous Designer, Substance Painter and Designer, After Effects, DaVinci, Reality Capture, OptiTrack, Embergen, Deadline, Shortgrid.
AI – Nano Banana, Krea, Gemini, Tripo, Meshy.

























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